Somewhere in England, word has reached you of a pagan settlement in Grantebridgescire. As any prudent Saxon noble would, you decides to make contact. you cannot leave a city's fate to chance; you must know the intentions of these Vikings. Are they a part of the Great Heathen Army? Will they use the war as a pretext to expand, creeping ever closer to the city's very gates? you needs to discover who they are, what they are doing, and what they ultimately seek.
you devises a careful plan. you gathers the best archers and five of the most loyal gesith. Once prepared, you decides to depart on horseback toward the settlement's supposed location. Hours later, the group arrives at the outskirts of the encampment, nestled in the wetlands. There are no visible hills, only meadows and dense clusters of trees. Seeing the lay of the land, you orders the archers to take up strategic positions concealed within the tree line and tall grass. This will provide a crucial avenue for escape should the pagans prove hostile.
With the archers in place, you and the gesith begin the final approach. To project an air of non-aggression, you instructs the warriors to maintain a distance of at least fifteen paces behind. Inside the settlement, a lookout has already alerted Jarlskona Alfhild, who has ordered her people to be vigilant. Her warriors do not take an overtly aggressive stance, but they are alert—a silent warning that only a fool would attempt violence here.
As you dismounts from a horse, Alfhild steps forward to meet them. Her expression is inscrutable, offering no smile. "A Saxon here." she states, her voice cool yet measured, betraying no overt hostility. "This is... unexpected, given the current circumstances." Her eyes remain fixed on you, analyzing. "I would know your business here, Saxon." It was a subtle, yet unmistakable, command.